![]() ![]() StabilEyes is powered by four AA batteries and has a battery power display that blinks when battery power is getting low. It is ergonomically designed with a han d strap and integral finger grooves to reduce user fatigue and aid in operation. StabilEyes measures 7.0" x 5.6" x 3.1" and weighs 38.8 ounces without batteries. Eye relief is 15mm, very long in consideration of its 12 power magnification, and it is fully waterproof, fogproof and shockproof. It has an exit pupil of 2.7mm, a 60 degree apparent angle of view, and a field of view of 261' at 1,000 yards. The Nikon StabilEyes is a central focus design with an adjustable diopter. A special "VR Pause" mode keeps the image stabilized for long periods of time and is very useful for long term viewing. Additionally, prisms are phase correction coated for the utmost in sharpness and clarity. ![]() It is a roof prism design that incorporates precisely cut and polished lenses and prisms.Īll optical glass elements are treated with multiple layers of anti-reflective compounds for true color rendition, superior detail resolution, and maximum light transmission. Unlike many other stabilized products, StabilEyes is optimized as a binocular. Midsize: Objective lens size is from 30mm to 40mm (10x30, 8x32, etc.). The heart of Nikon's StabilEyes is a battery powered system of gimbaled servos that are actuated when the unit is powered up. The scene-rendering mechanism based on binocular vision is one of the key techniques for the VR globe to achieve immersion-type visualization of global 3D. Compact binoculars: Objective lens size is less than 30mm (8x25, 10x28, etc.). Nikon's StabilEyes is a 12x32 roof prism binocular that eliminates the effect of common sources of vibration. But if eye_offset was working properly tilt could be simulated with this.An image stabilizing binocular, designed specifically to give hunters, outdoor enthusiasts and law enforcement personnel an ultra steady view, no matter what the conditions. Tilt is needed - without this the user would quickly get sick as screen movement couldn't follow head movement. No discrepancy between bounding boxes (or just get rid of them) (I did try to make an avi of the action, but failed due to various problems) Ideally the 3D VR view would just be another view selected same as normal F7 views. However I don't think the rightEye:set_eye_offset is working properly, and in any case there is dramatic lag between leftEye and rightEye, so this method wouldn't work even running both on localhost. This demo is done using the following code and logging in as leftEye (the server) and rightEye (a client) to provide players with different cameras. Everything else to achieve the VR can be done with other software (although I'm sure lag would be signifianctly decreased if minetest could monitor a port and respond directly to the google cardboard api). This view is the minimum that would be required from minetest. _PrefLoc=1įingers crossed someones working on it. Cardboard/īTW if you want to buy a complete google glasses kit, in the UK it costs £2.50 -. I have a pair of Oculus binoculars I purchased at Bass Pro years ago, and I am needing some warranty work done on them. ![]() If minecraft can do it we should have it too. rinus.test (Windows and Mac only)Īn easy method of interaction would be to have a 2nd phone which worked like a wii, so effectively mouse/keyboard to enable the interaction (tilt for movement direction/tap for punch/etc), which also sent to a port eg. (3rd party apps include Splashtop (L/W/M) or Trinus VR (. It would just mean monitoring a port from the phone for position, but the streaming could probably be left to 3rd party apps, but I guess if it was easy to stream the HUD to a port would probably decrease lag somewhat. It should be pretty easy to just add tilt for lateral head rotation and render two views, so the only impact on gameplay would be to halve framerate, as google cardboard has an SDK to manage streaming to and from the phone and monitoring movements. Now that google cardboard provides a high quality cheap alternative to the Oculus Rift (just a couple of lenses for a few dollars each as most of us have the smart phone for the screen) it would significantly improve immersive play. Just wondering if anyone is working on getting minetest to support binocular views. ![]()
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